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Author Topic: Dev progress 24/01  (Read 429 times)

MGSaSniper

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Dev progress 24/01
« on: January 24, 2017, 02:06:24 PM »
Currently we have reworked the following :

- Jump Scares, we have adjusted these to be a more random event and less predictable. We also hope they do not feel "cheap" anymore.

- The teddy bear, When he walks across the room this was more a placeholder for him and he is now a part of the experience.

- Player position, This should be fixed in our upcoming update but there are a few things to keep in mind. It is advisable in any VR game to reset the view before playing, In Oculus this is done by the home button on the Xbox Controller and through steam this is done via room setup. In SteamVR it is important to make sure you are in the blue circle on the floor, this means you are at the correct VR position. You can press R in game to reset position too.

- More rooms in the house. This is going to be pushed with our motion controller integration and have actual movement within the house. This update will take time as there is a lot to do with scripted events and the likes. You will NOT require motion controllers for the experience version which will also be included.

- Better sounds, whilst we think the sounds lend to the experience volume levels etc.. will all be adjusted to be equal.

- Lighting, improve on this somewhat to make sure not only is it a nerving environment but you will also not miss things due to darkness.

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When will it update?

Like anything we cannot guarantee an update time or date due to unknown development issues that may arise but we will be pushing small updates soon for positions and some other things